Scott O'Brien

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Posts Tagged ‘XNA’

CSCI356 Ass2

Saturday, January 2nd, 2010

CSCI356 Assignment 2

Here (link removed, I’ll re-enable it when the assignment spec for this years students changes enough not to copy this) is my assignment 2.  Once again, I have as much as possible, tried to make a strong OO design with my assignment where it’s very easy to expand on the number of weapons and elements in the game.  BePu was used in this one for the physics.  The code is kept fairly neet and many of the game components can be taken out and used in your own personal projects.  Right key moves to next weapon, up and down change the gravity of the world.  Enjoy blowing up those crates :)

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Tags: BePu, C#, Programming, Projects, XNA
Posted in Software | No Comments »

Demo Reel

Saturday, January 2nd, 2010

Before I was able to go up and join the BlackWolf team to compete in the IDGA 48 hour game competition (which we won I might add, go UOW!) I had to put a demo reel together of my work. The following video is used to demonstrate my 3D work in my games and graphics subjects last semester.


Tags: 3D, C#, Games, XNA
Posted in Software | 2 Comments »

Kombat Karts

Friday, January 1st, 2010

The aim of Kombat Karts is to produce a small game in which the player will drive around in a kart style vehicle and compete against either another player or against a form of AI controlled Kart.

The game is designed to run and perform on the Microsoft XBox 360 gaming console. The details of the xbox 360 can be found either from the Microsoft website or the technical documentation (found on this site). Our game makes use of the BePu Physics libraries and XNA Framework.

The KombarKarts web page can be found on our projects page Here


Tags: 3D, KombatKarts, Projects, XBox, XNA
Posted in Software | No Comments »

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